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Unity Ads Monetization

SDK 4.20.0

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Android API reference

Unity Ads Monetization

SDK 4.20.0

受支持
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Android developer guides
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Android developer guides
  • Android SDK integration guide
  • Unity Ads privacy guide
  • Unity Ads SDK troubleshooting guide
  • Android developer API references
  1. Unity Ads SDK Android developer monetization
  2. Unity Ads SDK integration guide for Android developers

Implement rewarded ads in Android

Implement rewarded ads in your Android app. Load ad content, display it through Java code, and use a listener to manage ad events and reward logic.
阅读时间2 分钟
最后更新于 1 个月前

Rewarding users for watching ads increases user engagement, resulting in higher revenue. For example, games might reward users with in-game currency, consumables, additional lives, or experience-multipliers. For more information on how to effectively design your rewarded ads, refer to the monetization strategy guide.

Rewarded video ad load example

Call
show()
on the retained
RewardedAd
instance, passing the activity, a
ShowConfiguration
, and a
RewardedShowListener
. The listener provides
onStarted
,
onClicked
, and
onFailed
callbacks for standard ad lifecycle events, as well as two reward-specific callbacks:
onRewarded
, which fires when the user earns a reward, and
onCompleted
, which fires after it when the ad closes. Because both callbacks can fire in sequence, reward logic should be handled in only one of them, typically by checking a flag like
shouldAlwaysRewardUser()
to avoid granting the reward twice.
Ads expire a set time after they load if they aren't shown. Set
onAdExpired
on the loaded ad instance to detect this. This is especially relevant for rewarded ads since they're often preloaded and held until the user opts in. Calling
show()
on an expired ad fails, so use the callback to clear your stored reference and issue a new
load()
call so a fresh ad is ready when needed.
RewardedAd.load(loadConfig, (rewardedAd, error) -> { if (rewardedAd != null) { // Ad loaded successfully, ready to be shown this.rewardedAd = rewardedAd; rewardedAd.setOnAdExpired(expiredAd -> { this.rewardedAd = null; // reload here }); } else { // Handle load error }});
RewardedAd.load(loadConfig, { rewardedAd, error -> if (rewardedAd != null) { // Ad loaded successfully, ready to be shown this.rewardedAd = rewardedAd rewardedAd.onAdExpired = AdExpiredListener { _ -> this.rewardedAd = null // reload here } } else { // Handle load error }})

Rewarded video ad show example

rewardedAd.show(activity, showConfig, rewardedAdShowListener){ @Override public void onStarted(@NonNull InterstitialAd ad) { /* displayed */ } @Override public void onClicked(@NonNull InterstitialAd ad) { /* clicked */ } @Override public void onCompleted(@NonNull InterstitialAd ad, @NonNull ShowFinishState state) { /* hidden */ } @Override public void onFailed(@NonNull InterstitialAd ad, @NonNull UnityAdsError error) { /* failed */ } }
rewardedAd.show(activity, showConfig, rewardedAdShowListener){ @Override public void onStarted(@NonNull InterstitialAd ad) { /* displayed */ } @Override public void onClicked(@NonNull InterstitialAd ad) { /* clicked */ } @Override public void onCompleted(@NonNull InterstitialAd ad, @NonNull ShowFinishState state) { /* hidden */ } @Override public void onFailed(@NonNull InterstitialAd ad, @NonNull UnityAdsError error) { /* failed */ } }
Next steps: Refer to Implement banner ads in Android.

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