Unity In-App Purchasing
Implement a unified in-app purchasing system to sell consumable items, non-consumable entitlements, and subscriptions across multiple digital storefronts.
Read time 1 minuteLast updated a day ago
Unity In-App Purchasing (IAP) provides a unified system for implementing and managing in-app purchases across multiple stores. Use the Unity IAP service to sell a variety of digital content from within your application. It provides a unified API to manage transactions across multiple digital distribution platforms, including the Apple App Store and Google Play Store. Unity IAP makes it easier to implement and manage purchases for different stores. With Unity IAP, you can sell different types of content, such as consumable items that can be purchased multiple times, non-consumable entitlements that are purchased once, and recurring subscriptions. This documentation explains how to configure Unity IAP, define your products, and implement a secure purchasing workflow in your project.
Topic | Description |
|---|---|
| Upgrade from IAP v4 to v5 | Learn how to migrate your project from Unity IAP version 4 to version 5, including key changes and migration steps. |
| Get started with IAP | Set up and integrate the Unity IAP package in your project. |
| Concepts | Learn about the fundamental concepts and core architecture of the Unity IAP system. |
| Reference | Find detailed technical information about IAP systems and APIs. |
| Privacy and consent | Refer to the data privacy guidelines for using Unity IAP. |