Troubleshoot the QNX Player

This page lists the common problems and limitations that might occur when using the QNX Player.

The QNX Player fails to enumerate all display resolutions

Due to an ABI breakage in the QNX 7.1 screen system headers, the Player might not be able to query all available display modes. For more information, refer to the QNX Article - Ref# J2941150.

Lightmapper corrupts GI cache in the editor when the target platform is UWP

When using the Lightmapper in the Editor, the GI cache gets corrupted if UWP is selected as the Target platform.

Solution

The -nographics commandline argument in the Player build of the Unity Editor is the root cause of this problem, because it generates sky ambient probe and reflection probe that require loading a gfx device, otherwise these probes include uninitialized data. To prevent this from happening, run the Player build without -nographics, or generate lighting in the Editor for each scene included in the build. That is, don't add lights or generate lightmaps, and instead generate lighting that will automatically bake the sky probes. When -nographics is set, no probes will be rendered.