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Vivox Unreal SDK

Vivox Unreal SDK

Channel-based message delete

Learn how to delete messages in channels.
읽는 시간 1분최근 업데이트: 2달 전

To delete a channel-based message, you need to sign in and join at least one channel. An existing message must have been sent to every participant in the channel.
참고
Only the sender of a message can delete it. Use vx_req_session_delete_message to make a delete request.
vx_req_session_delete_message will return:
  • The message-id
  • The delete action time stamp
You will receive a vx_evt_session_delete_message event for every message deleted. The following code is an example of how to delete a message for a specific channel:
vx_req_session_delete_message *req;vx_req_session_delete_message_create(&req);req->session_handle = vx_strdup("channelName");req->message_id = vx_strdup("oldMessageID");vx_issue_request2(&req->base);
After you delete this message, the game must then process the vx_evt_session_delete_message event.
void HandleSessionDeleteMessage(vx_evt_session_delete_message *evt){ // Use information in events to display messages}void HandleSessionDeleteMessage(vx_resp_session_delete_message_t *resp){ if (resp != nullptr) { // Ended properly } else { // Ended abnormally }}