Initialize the SDK in Android
Initialize the Unity Ads SDK in your Android app. Set your Game ID and configure a listener to handle initialization status and enable ad monetization.
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To initialize the SDK, you must reference your Project's Game ID for the appropriate platform. You can locate the ID on the Unity Ads Monetization dashboard by selecting CURRENT PROJECT > Project Settings from the secondary navigation menu. In your game script, you need to implement an
IUnityAdsInitializationListenerSDK initialization example
import android.os.Bundle;import androidx.appcompat.app.AppCompatActivity;import com.unity3d.ads.example.R;import com.unity3d.ads.IUnityAdsInitializationListener;import com.unity3d.ads.UnityAds;public class InitializeAdsScript extends AppCompatActivity implements IUnityAdsInitializationListener { private String unityGameID = "1234567"; private Boolean testMode = true; @Override protected void onCreate (Bundle savedInstanceState) { super.onCreate (savedInstanceState); setContentView (R.layout.activity_main); // Initialize the SDK: UnityAds.initialize(getApplicationContext(), unityGameID, testMode, this); } @Override public void onInitializationComplete() { } @Override public void onInitializationFailed(UnityAds.UnityAdsInitializationError error, String message) { }}
initializecontextContextunityGameIDIUnityAdsInitializationListenertrue
Next steps: To continue your integration, refer to the Implement interstitial ads in Android documentation.