skipFDMForFinalPasses
When true, SRP-based foveated rendering is always skipped during the FinalBlit and UberPostProcess passes.
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Definition
- Type: Field
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.XRModule
public bool skipFDMForFinalPasses
Remarks
See the Foveated Rendering documentation in the OpenXR Plugin package for more information.