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Unity Engine

Unity Engine

skipFDMForFinalPasses

When true, SRP-based foveated rendering is always skipped during the FinalBlit and UberPostProcess passes.
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Definition

  • Type: Field
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.XRModule
public bool skipFDMForFinalPasses

Remarks

See the Foveated Rendering documentation in the OpenXR Plugin package for more information.