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Unity Engine

Unity Engine

motionVectorStencilMask

Bitmask of the stencil bits that Temporal Pixel Synthesis tests when excluding pixels from temporal reuse.
읽는 시간 1분최근 업데이트: 25일 전

Definition

  • Type: Field
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.XRModule
public int motionVectorStencilMask

Remarks

Stencil buffers are 8 bit, so this is expected to fit in the range 0-255. Only meaningful when XRDisplaySubsystem.XRRenderPass.isTemporalPixelSynthesisActive is
true
.