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Unity Engine

Unity Engine

textureClipChannel

Selects which channel of the Texture to use for discarding particles.
읽는 시간 1분최근 업데이트: 23일 전

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public ParticleSystemShapeTextureChannel textureClipChannel { get; set; }

Remarks