textureClipChannel
Selects which channel of the Texture to use for discarding particles.
읽는 시간 1분최근 업데이트: 23일 전
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public ParticleSystemShapeTextureChannel textureClipChannel { get; set; }
Remarks
Additional Resources: ParticleSystem.ShapeModule.textureClipThreshold, ParticleSystem.ShapeModule.texture