arcSpeed
In animated modes, this determines how quickly the particle emission position moves around the arc.
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Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public ParticleSystem.MinMaxCurve arcSpeed { get; set; }
Remarks
The value is specified in terms of the number of complete 360 degree rotations. A value of 2 would mean that the particle emission position rotated 2 full times per second.
Additional Resources: ParticleSystem.ShapeModule.arcMode, ParticleSystemShapeMultiModeValue, ParticleSystem.ShapeModule.shapeType