None
Indicates that a CompositeCollider2D will not be used i.e. no composite operation will take place.
읽는 시간 1분최근 업데이트: 21일 전
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
None = 0
Remarks
Additional Resources: Collider2D.compositeOperation, Collider2D.compositeOrder