기술 자료

Unity Engine

Unity Engine

Apply()

Sets the data inside SceneView.AdditionalSettings<TRenderPipelineAsset, TLinkedComponent>.linkedComponent after the data is changed by the Engine.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
void Apply()

Remarks

This method is called after a Reset or a Copy-Paste operation is done in the settings of the Scene view.