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Unity Engine

Unity Engine

InternetClient

Allows your application to receive incoming data from the internet.
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Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
InternetClient = 1

Remarks

This does not allow access to the local area network and does not enable the application to act as a server. To allow your application to access the local area network, set the privateNetworkClientServer capability. To allow your application to both send and receive data, set the internetClientServer capability. This capability gives the application access to sensitive data.