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Unity Engine

Unity Engine

level

Specifies the type of debug metadata to include in the symbol files.
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Definition

public static DebugSymbolLevel level { get; set; }

Remarks

You can choose to include either a symbol table that translates active memory addresses into method names, or complete debugging information for in-depth debugging.

Examples

using UnityEditor.Android;using Unity.Android.Types;public class Settings{ public void Setup() { UserBuildSettings.DebugSymbols.level = DebugSymbolLevel.SymbolTable; }}