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Unity Engine

Unity Engine

dynamicBodyCount

The expected number of dynamic and kinematic bodies, in the range zero to PhysicsWorld.WorldCapacity.MaxCapacity. Values outside that range are clamped into it.
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Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public int dynamicBodyCount { readonly get; set; }