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Unity Engine

Unity Engine

pointA

The contact point on the first shape's surface, in world space. Sampled when the contact is updated, so it lags behind when contact recycling is used.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public readonly Vector2 pointA { get; }

Remarks

This is read-only during a pre-contact callback, as the solver does not read it.