기술 자료

Unity Engine

Unity Engine

WindInput()

Create a default PhysicsBody.WindInput. The PhysicsBody.WindInput.mask defaults to PhysicsMask.All so every attached shape contributes unless explicitly filtered out.
읽는 시간 1분최근 업데이트: 22일 전

Definition

  • Type: Constructor
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public WindInput()