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Unity Engine

Unity Engine

ApplyForceToCenter(Vector2, bool)

Apply a force to the center of mass. PhysicsBody.ApplyForceToCenter.
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Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public void ApplyForceToCenter(Vector2 force, bool wake = true)

Parameters

force

The world force vector, usually in newtons (N).

wake

Should the body be woken up.