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Unity Engine

Unity Engine

EndForEachIndex()

Checks if all data has been read from the buffer.
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Definition

  • Type: Method
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule
public void EndForEachIndex()

Remarks

If you intentionally don't want to read "all" the data in the buffer, don't call this method. Otherwise, calling this method is recommended, even though it's not strictly necessary.