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Unity Engine

Unity Engine

MultiPass

This is the reference stereo rendering path for VR.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Field
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.XRModule
MultiPass = 0

Remarks

The scene graph is traversed twice, rendering one eye at a time. Scene culling and shadow map rendering can be shared between both eyes. If the device hardware does not support other rendering modes, Unity will fall back to this stereo rendering mode.
Additional Resources: XRSettings.stereoRenderingMode.