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Unity Engine


useAttachedTriggers

Can be used to select whether any Collider2D attached to this Rigidbody2D (that are configured as a trigger) are used to detect contacts.
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Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public bool useAttachedTriggers { readonly get; set; }

Remarks

This is ignored if Rigidbody2D.SlideMovement.selectedCollider is selected.
Additional Resources: Rigidbody2D.Slide and Rigidbody2D.SlideResults.