death1
Sub-Particle System to spawn on death of the parent system's particles.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public ParticleSystem death1 { get; set; }
Remarks
The sub-Particle System will be emitted using the first emission burst parameters. If the system does not contain burst parameters, then nothing will be emitted; if the system contains more than one burst parameter, then the additional parameters will not be used.