radiusThickness
Radius thickness of the shape's edge from which to emit particles.
읽는 시간 1분최근 업데이트: 21일 전
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public float radiusThickness { get; set; }
Remarks
When emitting from the edge of Circles, Cones, and Spheres, you can use this to add a thicker border to the edge where the system emits particles. Additional Resources: ParticleSystem.ShapeModule.shapeType.