기술 자료

Unity Engine

Unity Engine

cycleCount

Specifies how many times the system should play the burst. Set this to 0 to make it play indefinitely.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public int cycleCount { get; set; }