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Unity Engine


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Unity Engine


UnityComputeGPU

Backend for baking lighting using the GPU via Unity compute shaders. Uses a path tracing algorithm. This baker can utilize hardware accelerated ray tracing. On devices without hardware ray tracing, a compute shader based emulation path is used.
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Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
UnityComputeGPU = 3