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Unity Engine

Unity Engine

None

Sets the update mode flags to None. This is the default update mode.
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Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
None = 0

Remarks

In this mode, the buffer can be written to at any time using GraphicsBuffer.SetData and equivalent functions. The GPU can also copy to and write to the buffer.
Additional Resources: GraphicsBuffer, GraphicsBuffer.SetData.