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Unity Engine

Unity Engine

RemovedFromProcessing()

Called potentially after a sequence of ProcessorInstance.IRealtime.Update, when a ProcessorInstance has been disposed from eg. ControlContext.Destroy.
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Definition

void RemovedFromProcessing()

Remarks

This is a chance to sync any work done or ongoing before leaving the processing thread. This will always be called after RootOutputInstance.IRealtime.EndProcessing.