didLoadFail()
If this is true, the backing audio clip failed to load and the generator cannot produce audio.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEngine.Audio
- Assembly: UnityEngine.AudioModule
public bool didLoadFail()
Returns
Type | Description |
|---|---|
| bool |