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Unity Engine

Unity Engine

CoreWindow

Indicates that pointer input comes from CoreWindow. This is the default option.
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Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
CoreWindow = 0

Remarks

With this option, in a XAML application, Unity receives all mouse, pen, and touch events even if a XAML page is not currently active. Note: This is the only option that D3D supports.