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Unity Engine

Unity Engine

force

The wind velocity vector. Scaled by PhysicsBody.WindInput.drag when computing the per-shape aerodynamic relative velocity. Each component's magnitude is clamped to PhysicsBody.WindInput.MaxForce.
읽는 시간 1분최근 업데이트: 22일 전

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public Vector2 force { readonly get; set; }