angularVelocity
The angular velocity of the body to be used during the lifetime of the tween, in degrees per second. This is typically used when the PhysicsBody.TransformWriteTween.transformWriteMode is PhysicsBody.TransformWriteMode.Extrapolate.
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Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public float angularVelocity { readonly get; set; }