FrameStart
Transform Change callbacks are sent at the start of a frame prior to the "FixedUpdate" or "Update" script callbacks. This is typically used when any changes to Transform from the previous frame need to be handled before anything else runs.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Field
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
FrameStart = 1