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Unity Engine

Unity Engine

buildFlagsStaticGeometries

The flags Unity uses when it builds acceleration structures associated with static geometries.
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Definition

public RayTracingAccelerationStructureBuildFlags buildFlagsStaticGeometries { readonly get; set; }

Remarks

To customize the flags per ray tracing instance, use Renderer settings or the parameters in the RayTracingAccelerationStructure.AddInstance method.