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Unity Engine


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Script Reference

Unity Engine


buildFlagsDynamicGeometries

The flags Unity uses when it builds acceleration structures associated with dynamic geometries.
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Definition

public RayTracingAccelerationStructureBuildFlags buildFlagsDynamicGeometries { readonly get; set; }

Remarks

The flags can be customized per ray tracing instance from Renderer settings or when using RayTracingAccelerationStructure.AddInstance methods.