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Unity Engine

Unity Engine

position

The position of the particle.
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Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public Vector3 position { get; set; }

Remarks

The position is defined relative to the simulation space (ie, world space or local space) set by the simulationSpace property. You can use Transform.TransformPoint and Transform.InverseTransformPoint to convert points between local and world space as necessary.