time
The time that each burst occurs.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public float time { get; set; }
Remarks
Can be either Time or Distance, based on the current emission mode.
Additional Resources: ParticleSystem.EmissionModule.type.