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Unity Engine

Unity Engine

SetLod(int, int, MeshLodRange, MeshUpdateFlags)

Set a Mesh LOD range for a given submesh and level of detail.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void SetLod(int submesh, int level, MeshLodRange levelRange, MeshUpdateFlags flags = MeshUpdateFlags.Default)

Parameters

submesh

Submesh to set LOD for.

level

Level to set.

levelRange

Index range for the set LOD.

Mesh LOD update flags. If set to DontValidateIndices, then index range validation is skipped.