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Unity Engine

Unity Engine

normal

The surface normal at the point of contact. In all non-overlapped cases, this will be a unit-normal. If there was an initial overlap, the normal will be zero (degenerate) along with the PhysicsQuery.CastResult.fraction being zero.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public Vector2 normal { get; }