Writable
True if the shader resource binding is a read-write resource, such as RWBuffer or RWTexture. (Read Only)
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor
public readonly bool Writable { get; }
public readonly bool Writable { get; }