textureUVChannel
When using a Mesh as a source shape type, this option controls which UV channel on the Mesh to use for reading the source Texture.
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Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public int textureUVChannel { get; set; }
Remarks
Additional Resources: ParticleSystem.ShapeModule.texture, ParticleSystem.ShapeModule.shapeType.