textureClipThreshold
Discards particles when they spawn on an area of the Texture with a value lower than this threshold.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public float textureClipThreshold { get; set; }
Remarks
Additional Resources: ParticleSystem.ShapeModule.textureClipChannel, ParticleSystem.ShapeModule.texture.