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Unity Engine

Unity Engine

meshSpawnSpeed

In animated modes, this determines how quickly the particle emission position moves across the Mesh.
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Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public ParticleSystem.MinMaxCurve meshSpawnSpeed { get; set; }

Remarks

The value is specified in terms of the number of complete passes over the Mesh. A value of 2 would mean that the particle emission position traversed the Mesh twice per second. Additional Resources: ParticleSystem.ShapeModule.meshSpawnMode, ParticleSystemShapeMultiModeValue, ParticleSystem.ShapeModule.shapeType.