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Unity Engine

Unity Engine

randomSeed

The random seed of the particle.
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Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public uint randomSeed { get; set; }

Remarks

Each particle has its own seed, in order to produce deterministic results during simulation. For example, if a particle uses a random color selected from a gradient, the seed ensures that the same color is generated on each frame.
You may also use this seed when generating per-particle random numbers, by passing it to Random.InitState.