AutomaticWorld
The bounding box encloses the current Renderer and all the relevant Renderers down the hierarchy, in world space.
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Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
AutomaticWorld = 1
Remarks
Only Renderers that have the Light Probes property set to Use Proxy Volume are taken into account. The bounding box is world-space aligned.