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boneTransformBufferIndex

The offset from where to read skinned bone transforms from gpu buffer.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public int boneTransformBufferIndex { get; }

Remarks

This is usually set by SpriteSkin component from the 2D Animation Package..