The RenderTexture to update with the modified image.
Remarks
OnRenderImage
is deprecated because the Built-In Render Pipeline is removed. Unity logs a warning for each script that implements it, and will stop calling it in a future version. In the Built-In Render Pipeline, Unity calls
OnRenderImage
on MonoBehaviours that are attached to the same GameObject as an enabled Camera component, after the Camera finished rendering. You can use
is not supported in the Scriptable Render Pipeline. To create custom fullscreen effects in the Universal Render Pipeline (URP), use the ScriptableRenderPass API. To create custom fullscreen effects in the High Definition Render Pipeline (HDRP), use a Fullscreen Custom Pass.