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Unity Engine

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Unity Engine

ReserializeAssetsAndMetadata

Specifies that AssetDatabase.ForceReserializeAssets should load, upgrade, and save both the assets at the paths passed to the function, and also their accompanying.meta files.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
ReserializeAssetsAndMetadata = 3