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Unity Engine

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Unity Engine

DeleteAsset(string)

Deletes the specified asset or folder.
読み終わるまでの所要時間 1 分最終更新 6時間前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static bool DeleteAsset(string path)

Parameters

path

Project relative path of the asset or folder to be deleted.

Returns

Type

Description

boolReturns true if the asset has been successfully removed, false if it doesn't exist or couldn't be removed.

Remarks

Paths should be relative to the project folder, for example: "Assets/MyTextures/hello.png"
You can't delete a root folder, such as Assets or the root folder of a package. If the path is a root folder, this method logs a warning and returns false.

Examples

using UnityEngine;using UnityEditor;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Delete Files In 'Unused' Folder")] static void DeleteAllFilesInFolder() { //"Assets/Unused" folder should exist before running this Method string[] unusedFolder = { "Assets/Unused" }; foreach (var asset in AssetDatabase.FindAssets("", unusedFolder)) { var path = AssetDatabase.GUIDToAssetPath(asset); AssetDatabase.DeleteAsset(path); } }}