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Unity Engine

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Unity Engine

MinBounceIterations

The fewest bounce passes a physics world runs in one simulation step.
読み終わるまでの所要時間 1 分最終更新 13日前

Definition

public const int MinBounceIterations = 1

Remarks

To stop shapes bouncing, set their bounciness to zero instead. See PhysicsWorld.bounceIterations, PhysicsWorldDefinition.bounceIterations and PhysicsShape.SurfaceMaterial.bounciness.