MinBounceIterations
The fewest bounce passes a physics world runs in one simulation step.
読み終わるまでの所要時間 1 分最終更新 13日前
Definition
- Type: Field
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public const int MinBounceIterations = 1
Remarks
To stop shapes bouncing, set their bounciness to zero instead. See PhysicsWorld.bounceIterations, PhysicsWorldDefinition.bounceIterations and PhysicsShape.SurfaceMaterial.bounciness.