Exists(Entity)
Checks if the entity exists inside this system's EntityManager.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public bool Exists(Entity entity)
Parameters
The entity to check
Returns
Type | Description |
|---|---|
| bool | True if the given entity exists or the entity has a Cleanup Component that is yet to be destroyed |
Remarks
This returns true for an entity that was destroyed with DestroyEntity, but still has a cleanup component. Prefer ComponentLookup<T>.TryGetComponent where applicable.
Additional Resources: EntityManager.Exists