BlockOnStreamIn
Disable asynchronous streaming, SubScene section will be fully loaded during the next update of the streaming system
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
BlockOnStreamIn = 4
Remarks
For fully synchronous scene loading, both SceneLoadFlags.BlockOnImport and SceneLoadFlags.BlockOnStreamIn must be set.